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17 May 2024: Card library updated.

Lich's Mastery

3BBB · Legendary Enchantment

Hexproof You can't lose the game. Whenever you gain life, draw that many cards. Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard. When Lich's Mastery leaves the battlefield, you lose the game.

Similar cards

Color identity:
NameManaTypeText
Courageous Resolve 2WInstant Up to one target creature you control gains protection from each of your opponents until end of turn. Draw a card. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.) Fateful hour — If you have 5 or less life, you can't lose life this turn, you can't lose the game this turn, and your opponents can't win the game this turn.
Carnival of Souls 1BEnchantment Whenever a creature enters the battlefield, you lose 1 life and add {B}.
Necra Sanctuary 2BEnchantment At the beginning of your upkeep, if you control a green or white permanent, target player loses 1 life. If you control a green permanent and a white permanent, that player loses 3 life instead.
Bump in the Night BSorcery Target opponent loses 3 life. Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Chalice of Death Artifact {T}: Target player loses 5 life.
Onyx Goblet 2BArtifact {T}: Target player loses 1 life.
Ribbons XBBSorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Each opponent loses X life.
Shadow Slice 4BSorcery Target opponent loses 3 life. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sanctum Seeker 2BBCreature — Vampire Knight Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life. 3/4
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