M:tG card similarity search
2BR · Sorcery
Exile the top card of each player's library. Until the end of your next turn, you may play those cards, and mana of any type can be spent to cast them. Flashback {2}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Name | Mana | Type | Text |
---|---|---|---|
Talas Lookout | 2UU | Creature — Human Pirate | Flying When Talas Lookout dies, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. 3/2 |
Mindslaver | 6 | Legendary Artifact | {4}, {T}, Sacrifice Mindslaver: You control target player during that player's next turn. (You see all cards that player could see and make all decisions for the player.) |
Titan of Littjara | 4UU | Creature — Illusion | As Titan of Littjara enters the battlefield, choose a creature type. Titan of Littjara is the chosen type in addition to its other types. Whenever Titan of Littjara enters the battlefield or attacks, you may draw a card for each other creature you control that shares a creature type with it. If you do, discard a card. 6/6 |
Imperiosaur | 2GG | Creature — Dinosaur | Spend only mana produced by basic lands to cast this spell. 5/5 |
Lost in the Woods | 3GG | Enchantment | Whenever a creature attacks you or a planeswalker you control, reveal the top card of your library. If it's a Forest card, remove that creature from combat. Then put the revealed card on the bottom of your library. |
Ruin Processor | 7 | Creature — Eldrazi Processor | When you cast this spell, you may put a card an opponent owns from exile into that player's graveyard. If you do, you gain 5 life. 7/8 |
Web of Inertia | 2U | Enchantment | At the beginning of combat on each opponent's turn, that player may exile a card from their graveyard. If the player doesn't, creatures they control can't attack you this turn. |
Identity Crisis | 2WWBB | Sorcery | Exile all cards from target player's hand and graveyard. |
Aetherling | 4UU | Creature — Shapeshifter | {U}: Exile Aetherling. Return it to the battlefield under its owner's control at the beginning of the next end step. {U}: Aetherling can't be blocked this turn. {1}: Aetherling gets +1/-1 until end of turn. {1}: Aetherling gets -1/+1 until end of turn. 4/5 |
Signature Spells | 4UU | Enchantment | When Signature Spells enters the battlefield, seek two instant and/or sorcery cards with mana value 3, then exile them. At the beginning of your upkeep, you may copy a card exiled with Signature Spells. You may cast the copy without paying its mana cost. |