Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Liesa, Forgotten Archangel

2WWB · Legendary Creature — Angel

Flying, lifelink Whenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step. If a creature an opponent controls would die, exile it instead. 4/5

Similar cards

Color identity:
NameManaTypeText
Flaming Tyrannosaurus 5RRCreature — Dinosaur Menace Paradox — Whenever you cast a spell from anywhere other than your hand, Flaming Tyrannosaurus deals 3 damage to any target. Then put a +1/+1 counter on Flaming Tyrannosaurus. When Flaming Tyrannosaurus dies, it deals damage equal to its power to each opponent. 5/5
Eelectrocute 1RInstant Eelectrocute deals 2 damage to any target. You may cast Eelectrocute from your graveyard as long as you've rolled a 6 this turn. If you cast Eelectrocute this way and it would be put into your graveyard, exile it instead.
Maze Abomination 5BCreature — Elemental Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Multicolored creatures you control have deathtouch. 4/5
Lead Pipe BArtifact — Clue Equipment Equipped creature gets +2/+0. Whenever equipped creature dies, each opponent loses 1 life. {2}, Sacrifice Lead Pipe: Draw a card. Equip {2}
Vizier of the True 3WCreature — Human Cleric You may exert Vizier of the True as it attacks. (It won't untap during your next untap step.) Whenever you exert a creature, tap target creature an opponent controls. 3/2
Preston, the Vanisher 3WLegendary Creature — Rabbit Wizard Whenever another nontoken creature enters the battlefield under your control, if it wasn't cast, create a token that's a copy of that creature, except it's a 0/1 white Illusion. {1}{W}, Sacrifice five Illusions: Exile target nonland permanent. 2/5
Gossamer Chains WWEnchantment Return Gossamer Chains to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn.
Inti, Seneschal of the Sun 1RLegendary Creature — Human Knight Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn. Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step. 2/2
Faerie Miscreant UCreature — Faerie Rogue Flying When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card. 1/1
Attended Socialite 1GCreature — Elf Druid Alliance — Whenever another creature enters the battlefield under your control, Attended Socialite gets +1/+1 until end of turn. 2/1
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