M:tG card similarity search
4BB · Sorcery
Destroy all creatures, then search target opponent's library for up to three creature cards and put them into their graveyard. Then that player shuffles.
Name | Mana | Type | Text |
---|---|---|---|
Karametra, God of Harvests | 3GW | Legendary Enchantment Creature — God | Indestructible As long as your devotion to green and white is less than seven, Karametra isn't a creature. Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle. 6/7 |
Krenko's Buzzcrusher | 2RR | Artifact Creature — Insect Thopter | Flying, trample When Krenko's Buzzcrusher enters the battlefield, for each player, destroy up to one nonbasic land that player controls. For each land destroyed this way, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. 4/4 |
Overflowing Insight | 4UUU | Sorcery | Target player draws seven cards. |
Perpetual Timepiece | 2 | Artifact | {T}: Mill two cards. {2}, Exile Perpetual Timepiece: Shuffle any number of target cards from your graveyard into your library. |
Haunted Crossroads | 2B | Enchantment | {B}: Put target creature card from your graveyard on top of your library. |
Keskit, the Flesh Sculptor | 2B | Legendary Creature — Phyrexian Human Artificer | {T}, Sacrifice three other artifacts and/or creatures: Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. Partner (You can have two commanders if both have partner.) 1/3 |
Flood Plain | Land | Flood Plain enters the battlefield tapped. {T}, Sacrifice Flood Plain: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle. | |
Bad River | Land | Bad River enters the battlefield tapped. {T}, Sacrifice Bad River: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle. | |
Mangara's Tome | 5 | Artifact | When Mangara's Tome enters the battlefield, search your library for five cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library. {2}: The next time you would draw a card this turn, instead put the top card of the exiled pile into its owner's hand. |
Open the Gates | G | Sorcery | Search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle. |