M:tG card similarity search
G · Sorcery
All lands you control become 1/1 creatures until end of turn. They're still lands.
Name | Mana | Type | Text |
---|---|---|---|
Avalanche Caller | 1U | Snow Creature — Human Wizard | {2}: Target snow land you control becomes a 4/4 Elemental creature with hexproof and haste until end of turn. It's still a land. (A creature with hexproof can't be the target of spells or abilities your opponents control.) 1/3 |
Sylvan Awakening | 2G | Sorcery | Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands. |
Living Lands | 3G | Enchantment | All Forests are 1/1 creatures that are still lands. |
Hostile Desert | Land — Desert | {T}: Add {C}. {2}, Exile a land card from your graveyard: Hostile Desert becomes a 3/4 Elemental creature until end of turn. It's still a land. | |
Wakeroot Elemental | 4GG | Creature — Elemental | {G}{G}{G}{G}{G}: Untap target land you control. It becomes a 5/5 Elemental creature with haste. It's still a land. (This effect lasts as long as that land remains on the battlefield.) 5/5 |
Skarrg Guildmage | RG | Creature — Human Shaman | {R}{G}: Creatures you control gain trample until end of turn. {1}{R}{G}: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land. 2/2 |
Thelonite Druid | 2G | Creature — Human Cleric Druid | {1}{G}, {T}, Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. They're still lands. 1/1 |
Living Plane | 2GG | World Enchantment | All lands are 1/1 creatures that are still lands. |
Nature's Revolt | 3GG | Enchantment | All lands are 2/2 creatures that are still lands. |
Silvanus's Invoker | 2G | Creature — Dragon Druid | Conjure Elemental — {8}: Untap target land you control. It becomes an 8/8 Elemental creature with trample and haste until end of turn. It's still a land. 3/2 |