Card Codex

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17 May 2024: Card library updated.

Life Burst

1W · Instant

Target player gains 4 life, then gains 4 life for each card named Life Burst in each graveyard.

Similar cards

Color identity:
NameManaTypeText
Courier Griffin 3WCreature — Griffin Flying When Courier Griffin enters the battlefield, you gain 2 life. 2/3
High Market Land {T}: Add {C}. {T}, Sacrifice a creature: You gain 1 life.
Vitalizing Cascade XGWInstant You gain X plus 3 life.
Warmth 1WEnchantment Whenever an opponent casts a red spell, you gain 2 life.
High Fae Negotiator 3BBCreature — Faerie Warlock Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Flying When High Fae Negotiator enters the battlefield, if it was bargained, each opponent loses 3 life and you gain 3 life. 3/5
Alley Assailant 2BCreature — Vampire Rogue Alley Assailant enters the battlefield tapped. Disguise {4}{B}{B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Alley Assailant is turned face up, target opponent loses 3 life and you gain 3 life. 3/3
Kemba's Skyguard 1WWCreature — Cat Knight Flying When Kemba's Skyguard enters the battlefield, you gain 2 life. 2/2
Rune-Tail, Kitsune Ascendant 2WLegendary Creature — Fox Monk When you have 30 or more life, flip Rune-Tail, Kitsune Ascendant. 2/2
Curse of Leeches 2BEnchantment — Aura Curse Enchant player As this permanent transforms into Curse of Leeches, attach it to a player. At the beginning of enchanted player's upkeep, they lose 1 life and you gain 1 life. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
False Cure BBInstant Until end of turn, whenever a player gains life, that player loses 2 life for each 1 life they gained.
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