Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Life Finds a Way

2G · Enchantment

Whenever a nontoken creature with power 4 or greater enters the battlefield under your control, populate. (Create a token that's a copy of a creature token you control.)

Similar cards

Color identity:
NameManaTypeText
Sunseed Nurturer 2WCreature — Human Druid Wizard At the beginning of your end step, if you control a creature with power 5 or greater, you may gain 2 life. {T}: Add {C}. 1/1
Shamanic Revelation 3GGSorcery Draw a card for each creature you control. Ferocious — You gain 4 life for each creature you control with power 4 or greater.
Arctic Foxes 1WCreature — Fox Arctic Foxes can't be blocked by creatures with power 2 or greater as long as defending player controls a snow land. 1/1
Ugin's Mastery 4Enchantment Whenever you cast a colorless creature spell, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Whenever you attack with creatures with total power 6 or greater, you may turn a face-down creature you control face up.
Stubborn Denial UInstant Counter target noncreature spell unless its controller pays {1}. Ferocious — If you control a creature with power 4 or greater, counter that spell instead.
Aradesh, the Founder 2WLegendary Creature — Human Soldier Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) Whenever a creature you control attacks, if it enlisted a creature this combat, the creature that attacked gains double strike until end of turn. If that creature's power is 4 or greater, draw a card. 1/4
Challenger Troll 4GCreature — Troll Each creature you control with power 4 or greater can't be blocked by more than one creature. 6/5
Bloodthorn Taunter 1RCreature — Human Scout Haste {T}: Target creature with power 5 or greater gains haste until end of turn. 1/1
Shrill Howler 2GCreature — Werewolf Horror Creatures with power less than Shrill Howler's power can't block it. {5}{G}: Transform Shrill Howler. 3/1
Sneaky Homunculus 1UCreature — Homunculus Illusion Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater. 1/1
Page 17