Card Codex

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17 May 2024: Card library updated.

Life and Limb

3G · Enchantment

All Forests and all Saprolings are 1/1 green Saproling creatures and Forest lands in addition to their other types. (They're affected by summoning sickness.)

Similar cards

Color identity:
NameManaTypeText
Zodiac Monkey 1GCreature — Monkey Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 2/1
Aquamorph Entity 2UUCreature — Shapeshifter As Aquamorph Entity enters the battlefield or is turned face up, it becomes your choice of 5/1 or 1/5. Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) */*
Mana Echoes 2RREnchantment Whenever a creature enters the battlefield, you may add an amount of {C} equal to the number of creatures you control that share a creature type with it.
Sphinx of Clear Skies 3UUCreature — Sphinx Flying, ward {2} Domain — Whenever Sphinx of Clear Skies deals combat damage to a player, reveal the top X cards of your library, where X is the number of basic land types among lands you control. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. (Piles can be empty.) 5/5
Primal Adversary 2GCreature — Wolf Trample When Primal Adversary enters the battlefield, you may pay {1}{G} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Primal Adversary, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands. 4/3
Klothys's Design 5GSorcery Creatures you control get +X/+X until end of turn, where X is your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
Crusher Zendikon 2REnchantment — Aura Enchant land Enchanted land is a 4/2 red Beast creature with trample. It's still a land. When enchanted land dies, return that card to its owner's hand.
Mephidross Vampire 4BBCreature — Vampire Flying Each creature you control is a Vampire in addition to its other creature types and has "Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature." 3/4
Azusa's Many Journeys 1GEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I — You may play an additional land this turn. II — You gain 3 life. III — Exile this Saga, then return it to the battlefield transformed under your control.
Crabapple Cohort 4GCreature — Treefolk Warrior Crabapple Cohort gets +1/+1 as long as you control another green creature. 4/4
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