M:tG card similarity search
3G · Enchantment
All Forests and all Saprolings are 1/1 green Saproling creatures and Forest lands in addition to their other types. (They're affected by summoning sickness.)
Name | Mana | Type | Text |
---|---|---|---|
Savaen Elves | G | Creature — Elf | {G}{G}, {T}: Destroy target Aura attached to a land. 1/1 |
Grayscaled Gharial | U | Creature — Crocodile | Islandwalk (This creature can't be blocked as long as defending player controls an Island.) 1/1 |
Summoner's Bane | 2UU | Instant | Counter target creature spell. Create a 2/2 blue Illusion creature token. |
Temur Charger | 1G | Creature — Horse | Morph—Reveal a green card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Temur Charger is turned face up, target creature gains trample until end of turn. 3/1 |
Foriysian Interceptor | 3W | Creature — Human Soldier | Flash (You may cast this spell any time you could cast an instant.) Defender Foriysian Interceptor can block an additional creature each combat. 0/5 |
Echo Circlet | 2 | Artifact — Equipment | Equipped creature can block an additional creature each combat. Equip {1} |
Swallow Whole | W | Sorcery | As an additional cost to cast this spell, tap an untapped creature you control. Exile target tapped creature. Put a +1/+1 counter on the creature tapped to pay this spell's additional cost. |
Nyx | Plane — Theros | Nontoken creatures are enchantments in addition to their other types. Constellation — Whenever an enchantment enters the battlefield under your control, you gain 1 life. Whenever chaos ensues, choose a color. Add an amount of mana of that color equal to your devotion to that color. | |
Steam Vines | 1RR | Enchantment — Aura | Enchant land When enchanted land becomes tapped, destroy it and Steam Vines deals 1 damage to that land's controller. That player attaches Steam Vines to a land of their choice. |
Political Trickery | 2U | Sorcery | Exchange control of target land you control and target land an opponent controls. (This effect lasts indefinitely.) |