Card Codex

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17 May 2024: Card library updated.

Life and Limb

3G · Enchantment

All Forests and all Saprolings are 1/1 green Saproling creatures and Forest lands in addition to their other types. (They're affected by summoning sickness.)

Similar cards

Color identity:
NameManaTypeText
Wildheart Invoker 2GGCreature — Elf Shaman {8}: Target creature gets +5/+5 and gains trample until end of turn. 4/3
Zimone, Quandrix Prodigy GULegendary Creature — Human Wizard {1}, {T}: You may put a land card from your hand onto the battlefield tapped. {4}, {T}: Draw a card. If you control eight or more lands, draw two cards instead. 1/2
Goblin Caves 1RREnchantment — Aura Enchant land As long as enchanted land is a basic Mountain, Goblin creatures get +0/+2.
Ondu Giant 3GCreature — Giant Druid When Ondu Giant enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. 2/4
Kasmina's Transmutation 1UEnchantment — Aura Enchant creature Enchanted creature loses all abilities and has base power and toughness 1/1.
Civic Gardener 1GCreature — Human Citizen Whenever Civic Gardener attacks, untap target creature or land. 2/2
Myrkul, Lord of Bones 4WBGLegendary Creature — God As long as your life total is less than or equal to half your starting life total, Myrkul, Lord of Bones has indestructible. Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that card, except it's an enchantment and loses all other card types. 7/5
Environmental Sciences 2Sorcery — Lesson Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 2 life.
Unwind 2UInstant Counter target noncreature spell. Untap up to three lands.
Brave the Sands 1WEnchantment Creatures you control have vigilance. Each creature you control can block an additional creature each combat.
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