M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Tunneling Geopede | 2R | Creature — Insect | Landfall — Whenever a land enters the battlefield under your control, Tunneling Geopede deals 1 damage to each opponent. 3/2 |
Angel of Vitality | 2W | Creature — Angel | Flying If you would gain life, you gain that much life plus 1 instead. Angel of Vitality gets +2/+2 as long as you have 25 or more life. 2/2 |
Calcite Snapper | 1UU | Creature — Turtle | Shroud (This creature can't be the target of spells or abilities.) Landfall — Whenever a land enters the battlefield under your control, you may switch Calcite Snapper's power and toughness until end of turn. 1/4 |
Spitfire Lagac | 3R | Creature — Lizard | Landfall — Whenever a land enters the battlefield under your control, Spitfire Lagac deals 1 damage to each opponent. 3/4 |
Sphinx Sovereign | 4WUUB | Artifact Creature — Sphinx | Flying At the beginning of your end step, you gain 3 life if Sphinx Sovereign is untapped. Otherwise, each opponent loses 3 life. 6/6 |
Blood Operative | 1BB | Creature — Vampire Assassin | Lifelink When Blood Operative enters the battlefield, you may exile target card from a graveyard. Whenever you surveil, if Blood Operative is in your graveyard, you may pay 3 life. If you do, return Blood Operative to your hand. 3/1 |
Roar of Jukai | 2G | Instant — Arcane | If you control a Forest, each blocked creature gets +2/+2 until end of turn. Splice onto Arcane—An opponent gains 5 life. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) |
Skyfisher Spider | 2BG | Creature — Spider | Reach When Skyfisher Spider enters the battlefield, you may sacrifice another creature. When you do, destroy target nonland permanent. When Skyfisher Spider dies, you may gain 1 life for each creature card in your graveyard. If you do, exile Skyfisher Spider from your graveyard. 3/3 |
Lurking Spinecrawler | 3B | Creature — Horror | When Lurking Spinecrawler enters the battlefield, you may choose a nonland card in your hand. If you do, that card perpetually incorporates {1}{B} and gains "When you cast this spell, each opponent sacrifices a creature. Each opponent who can't discards a card." Whenever you cast a multicolored spell, for each of that spell's colors, each opponent loses 1 life and you gain 1 life. 5/4 |
Marauding Blight-Priest | 2B | Creature — Vampire Cleric | Whenever you gain life, each opponent loses 1 life. 3/2 |