Card Codex

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17 May 2024: Card library updated.

Lifelink

W · Enchantment — Aura

Enchant creature Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

Similar cards

Color identity:
NameManaTypeText
Feed the Swarm 1BSorcery Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Inquisitor's Ox 3WCreature — Ox Delirium — Inquisitor's Ox gets +1/+0 and has vigilance as long as there are four or more card types among cards in your graveyard. 2/5
Tear Asunder 1GInstant Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.) Exile target artifact or enchantment. If this spell was kicked, exile target nonland permanent instead.
Ghitu Lavarunner RCreature — Human Wizard As long as there are two or more instant and/or sorcery cards in your graveyard, Ghitu Lavarunner gets +1/+0 and has haste. 1/2
Purraj of Urborg 3BBLegendary Creature — Cat Warrior Purraj of Urborg has first strike as long as it's attacking. Whenever a player casts a black spell, you may pay {B}. If you do, put a +1/+1 counter on Purraj of Urborg. 2/3
Trickster's Talisman UArtifact — Equipment Invoke Duplicity — Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may sacrifice Trickster's Talisman. If you do, create a token that's a copy of this creature." Equip {2}
Westfold Rider 1WCreature — Human Knight Sacrifice Westfold Rider: Destroy target artifact or enchantment. Activate only as a sorcery. 3/1
Territory Forge 4RArtifact When Territory Forge enters the battlefield, if you cast it, exile target artifact or land. Territory Forge has all activated abilities of the exiled card.
Runechanter's Pike 2Artifact — Equipment Equipped creature has first strike and gets +X/+0, where X is the number of instant and sorcery cards in your graveyard. Equip {2}
Garenbrig Squire 1GCreature — Human Soldier Whenever you cast a creature spell that has an Adventure, Garenbrig Squire gets +1/+1 until end of turn. (It doesn't need to have gone on the adventure first.) 2/2
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