Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Lifespinner

3G · Creature — Spirit

{T}, Sacrifice three Spirits: Search your library for a legendary Spirit permanent card, put it onto the battlefield, then shuffle. 3/3

Similar cards

Color identity:
NameManaTypeText
Smelting Vat 4Artifact {1}, {T}, Sacrifice another artifact: Reveal the top eight cards of your library. Put up to two noncreature artifact cards with total mana value less than or equal to the sacrificed artifact's mana value from among them onto the battlefield and the rest on the bottom of your library in a random order.
Grusilda, Monster Masher 3BRLegendary Creature — Zombie Villain Combined, enchanted, and equipped creatures you control have menace. {3}{B}{R}, {T}: Put two target creature cards from graveyards onto the battlefield combined into one creature under your control. (Its power is equal to their total power, its toughness is equal to their total toughness, and it has their names, mana costs, types, text boxes, etc.) 4/4
Sequestered Stash Land {T}: Add {C}. {4}, {T}, Sacrifice Sequestered Stash: Mill five cards. Then you may put an artifact card from your graveyard on top of your library.
Jailbreak 1WSorcery Return target permanent card in an opponent's graveyard to the battlefield under their control. When that permanent enters the battlefield, return up to one target permanent card with equal or lesser mana value from your graveyard to the battlefield.
Pull 4B/RB/RSorcery Put up to two target creature cards from a single graveyard onto the battlefield under your control. They gain haste until end of turn. Sacrifice them at the beginning of the next end step.
Guff Rewrites History 2RInstant For each player, choose target nonenchantment, nonland permanent that player controls. Those permanents' owners shuffle them into their libraries. Each player who controlled one of those permanents exiles cards from the top of their library until they exile a nonland card, then puts the rest on the bottom of their library in a random order. Each player may cast the nonland card they exiled without paying its mana cost.
Dimir House Guard 3BCreature — Skeleton Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Sacrifice a creature: Regenerate Dimir House Guard. Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.) 2/3
Wild Ogre Bupkis Stickers {TK}{TK} — Whenever this creature attacks, put a +1/+1 counter on it. {TK}{TK}{TK} — Metalcraft — This permanent has protection from noncreature permanents as long as you control three or more artifacts. {TK}{TK} — 5/1 {TK}{TK}{TK}{TK} — 7/4
Brutal Deceiver 2RCreature — Spirit {1}: Look at the top card of your library. {2}: Reveal the top card of your library. If it's a land card, Brutal Deceiver gets +1/+0 and gains first strike until end of turn. Activate only once each turn. 2/2
Run Out of Town 3UInstant The owner of target nonland permanent puts it on the top or bottom of their library.
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