Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Lifespring Druid

2G · Creature — Elf Druid

{T}: Add one mana of any color. 2/1

Similar cards

Color identity:
NameManaTypeText
Cabal Coffers Land {2}, {T}: Add {B} for each Swamp you control.
Sea Scryer 1UCreature — Merfolk Wizard {T}: Add {C}. {1}, {T}: Add {U}. 1/1
Voice of All 2WWCreature — Angel Flying As Voice of All enters the battlefield, choose a color. Voice of All has protection from the chosen color. 2/2
Teferi's Moat 3WUEnchantment As Teferi's Moat enters the battlefield, choose a color. Creatures of the chosen color without flying can't attack you.
Urza's Tower Land — Urza's Tower {T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.
Rattleclaw Mystic 1GCreature — Human Shaman {T}: Add {G}, {U}, or {R}. Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Rattleclaw Mystic is turned face up, add {G}{U}{R}. 2/1
Urza's Power Plant Land — Urza's Power-Plant {T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.
Kozilek's Channeler 5Creature — Eldrazi {T}: Add {C}{C}. 4/4
C.A.M.P. 3Artifact — Fortification Whenever fortified land is tapped for mana, put a +1/+1 counter on target creature you control. If that creature shares a color with the mana that land produced, create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery.)
Persecute 2BBSorcery Choose a color. Target player reveals their hand and discards all cards of that color.
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