Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Lifespring Druid

2G · Creature — Elf Druid

{T}: Add one mana of any color. 2/1

Similar cards

Color identity:
NameManaTypeText
Doubling Cube 2Artifact {3}, {T}: Double the amount of each type of unspent mana you have.
Sygg, River Guide WULegendary Creature — Merfolk Wizard Islandwalk (This creature can't be blocked as long as defending player controls an Island.) {1}{W}: Target Merfolk you control gains protection from the color of your choice until end of turn. 2/2
Shelter 1WInstant Target creature you control gains protection from the color of your choice until end of turn. Draw a card.
Ragemonger 1BRCreature — Minotaur Shaman Minotaur spells you cast cost {B}{R} less to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a Minotaur spell with mana cost {2}{R}, it costs {2} to cast.) 2/3
Rogue Class UBEnchantment — Class (Gain the next level as a sorcery to add its ability.) Whenever a creature you control deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled. {1}{U}{B}: Level 2 Creatures you control have menace. {2}{U}{B}: Level 3 You may play cards exiled with Rogue Class, and you may spend mana as though it were mana of any color to cast those spells.
Illusion UInstant Target spell or permanent becomes the color of your choice until end of turn.
Roilmage's Trick 3UInstant Converge — Creatures your opponents control get -X/-0 until end of turn, where X is the number of colors of mana spent to cast this spell. Draw a card.
Dromar, the Banisher 3WUBLegendary Creature — Dragon Flying Whenever Dromar, the Banisher deals combat damage to a player, you may pay {2}{U}. If you do, choose a color, then return all creatures of that color to their owners' hands. 6/6
Su-Chi Cave Guard 8Artifact Creature — Construct Vigilance Ward {4} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.) When Su-Chi Cave Guard dies, add eight {C}. Until end of turn, you don't lose this mana as steps and phases end. 8/8
Satyr Hedonist 1GCreature — Satyr {R}, Sacrifice Satyr Hedonist: Add {R}{R}{R}. 2/1
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