M:tG card similarity search
2U · Instant — Arcane
Target creature gains flying until end of turn. Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Name | Mana | Type | Text |
---|---|---|---|
Tattermunge Duo | 2R/G | Creature — Goblin Warrior Shaman | Whenever you cast a red spell, Tattermunge Duo gets +1/+1 until end of turn. Whenever you cast a green spell, Tattermunge Duo gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.) 2/3 |
Belligerent of the Ball | 2R | Creature — Ogre Warrior | Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) 3/3 |
Aven Squire | 1W | Creature — Bird Soldier | Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) 1/1 |
Waveskimmer Aven | 2GWU | Creature — Bird Soldier | Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) 2/4 |
Aven Envoy | U | Creature — Bird Soldier | Flying 0/2 |
Aven Sentry | 3W | Creature — Bird Soldier | Flying 3/2 |
Wishful Merfolk | 1U | Creature — Merfolk | Defender {1}{U}: Wishful Merfolk loses defender and becomes a Human until end of turn. 3/2 |
Empyrean Eagle | 1WU | Creature — Bird Spirit | Flying Other creatures you control with flying get +1/+1. 2/3 |
Archmage's Newt | 1U | Creature — Salamander Mount | Whenever Archmage's Newt deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. That card gains flashback {0} until end of turn instead if Archmage's Newt is saddled. (You may cast that card from your graveyard for its flashback cost. Then exile it.) Saddle 3 2/2 |
Abyssal Nocturnus | 1BB | Creature — Horror | Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) 2/2 |