M:tG card similarity search
2WW · Enchantment
Chroma — Each creature you control gets +1/+1 for each white mana symbol in its mana cost.
Name | Mana | Type | Text |
---|---|---|---|
Seraphic Greatsword | 1W | Artifact — Equipment | Equipped creature gets +2/+2. Whenever equipped creature attacks the player with the most life or tied for most life, create a 4/4 white Angel creature token with flying that's tapped and attacking that player. Equip {4} |
Recruit the Worthy | W | Instant | Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Create a 1/1 white Soldier creature token. |
White Plume Adventurer | 2W | Creature — Orc Cleric | When White Plume Adventurer enters the battlefield, you take the initiative. At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead. 3/3 |
M'Odo, the Gnarled Oracle | BUG | Legendary Creature — Zombie Elf Wizard | Eminence — {X}, Discard a card: Target player reveals cards from the top of their library until they reveal a creature card with converted mana cost X or less. Put that card onto the battlefield under your control, then that player shuffles the rest into their library. Activate this ability only if M'Odo, the Gnarled Oracle is on the battlefield or in the command zone. 0/3 |
Deep Forest Hermit | 3GG | Creature — Elf Druid | Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Deep Forest Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens. Squirrels you control get +1/+1. 1/1 |
Bond of Discipline | 4W | Sorcery | Tap all creatures your opponents control. Creatures you control gain lifelink until end of turn. |
Metzali, Tower of Triumph | Legendary Land | (Transforms from Path of Mettle.) {T}: Add one mana of any color. {1}{R}, {T}: Metzali, Tower of Triumph deals 2 damage to each opponent. {2}{W}, {T}: Choose a creature at random that attacked this turn. Destroy that creature. | |
Vigilant Sentry | 1WW | Creature — Human Nomad | Threshold — As long as seven or more cards are in your graveyard, Vigilant Sentry gets +1/+1 and has "{T}: Target attacking or blocking creature gets +3/+3 until end of turn." 2/2 |
A-Civil Servant | GW | Creature — Cat Citizen | Whenever Civil Servant attacks, you may tap another untapped Citizen you control. If you do, Civil Servant gets +1/+0 and gains trample until end of turn. 2/3 |
Benevolent Offering | 3W | Instant | Choose an opponent. You and that player each create three 1/1 white Spirit creature tokens with flying. Choose an opponent. You gain 2 life for each creature you control and that player gains 2 life for each creature they control. |