Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Light of Day

3W · Enchantment

Black creatures can't attack or block.

Similar cards

Color identity:
NameManaTypeText
Hand of Honor WWCreature — Human Samurai Protection from black Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) 2/2
Determined GUInstant Other spells you control can't be countered this turn. Draw a card.
Treacherous Vampire 4BCreature — Vampire Flying Whenever Treacherous Vampire attacks or blocks, sacrifice it unless you exile a card from your graveyard. Threshold — As long as seven or more cards are in your graveyard, Treacherous Vampire gets +2/+2 and has "When Treacherous Vampire dies, you lose 6 life." 4/4
Mordor Trebuchet 2BArtifact Creature — Wall Defender Whenever you attack with one or more Goblins and/or Orcs, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at end of combat. 1/4
Incite RInstant Target creature becomes red until end of turn and attacks this turn if able.
Zirda, the Dawnwaker 1R/WR/WLegendary Creature — Elemental Fox Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) Abilities you activate that aren't mana abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana. {1}, {T}: Target creature can't block this turn. 3/3
Hold the Line 1WWInstant Blocking creatures get +7/+7 until end of turn.
Piety 2WInstant Blocking creatures get +0/+3 until end of turn.
Rally WWInstant Blocking creatures get +1/+1 until end of turn.
Lord of the Accursed 2BCreature — Zombie Other Zombies you control get +1/+1. {1}{B}, {T}: All Zombies gain menace until end of turn. 2/3
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