M:tG card similarity search
W · Instant
Choose one — • You gain 4 life. • Destroy target enchantment. • Put a +1/+1 counter on target creature.
Name | Mana | Type | Text |
---|---|---|---|
Peace of Mind | 1W | Enchantment | {W}, Discard a card: You gain 3 life. |
Evolution Vat | 3 | Artifact | {3}, {T}: Tap target creature and put a +1/+1 counter on it. Until end of turn, that creature gains "{2}{G}{U}: Double the number of +1/+1 counters on this creature." |
Forced Adaptation | G | Enchantment — Aura | Enchant creature At the beginning of your upkeep, put a +1/+1 counter on enchanted creature. |
Ley Line | 3G | Enchantment | At the beginning of each player's upkeep, that player may put a +1/+1 counter on target creature of their choice. |
Orzhova, the Church of Deals | Land | {T}: Add {C}. {3}{W}{B}, {T}: Target player loses 1 life and you gain 1 life. | |
Warmth | 1W | Enchantment | Whenever an opponent casts a red spell, you gain 2 life. |
Unholy Officiant | W | Creature — Vampire Cleric | Vigilance {4}{W}: Put a +1/+1 counter on Unholy Officiant. 1/2 |
Grave Strength | 1B | Sorcery | Choose target creature. Mill three cards, then put a +1/+1 counter on that creature for each creature card in your graveyard. |
Sol'kanar the Swamp King | 2UBR | Legendary Creature — Demon | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Whenever a player casts a black spell, you gain 1 life. 5/5 |
Weed Strangle | 3BB | Sorcery | Destroy target creature. Clash with an opponent. If you win, you gain life equal to that creature's toughness. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) |