Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Light of Hope

W · Instant

Choose one — • You gain 4 life. • Destroy target enchantment. • Put a +1/+1 counter on target creature.

Similar cards

Color identity:
NameManaTypeText
Retreat to Coralhelm 2UEnchantment Landfall — Whenever a land enters the battlefield under your control, choose one — • You may tap or untap target creature. • Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Boros Charm RWInstant Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn.
Gift Shop Artifact — Attraction Visit — Choose one that hasn't been chosen. • Create a 1/1 red Balloon creature token with flying. • Create a 2/2 pink Teddy Bear creature token. • Create two Food tokens. • You get {TK}{TK}{TK}. • You may put a sticker on a nonland permanent you own.
Soul Read 3UInstant Choose one — • Counter target spell unless its controller pays {4}. • Draw two cards.
You Come to the Gnoll Camp 1RInstant Choose one — • Intimidate Them — Up to two target creatures can't block this turn. • Fend Them Off — Target creature gets +3/+1 until end of turn.
Display of Dominance 1GInstant Choose one — • Destroy target blue or black noncreature permanent. • Permanents you control can't be the targets of blue or black spells your opponents control this turn.
Sheoldred's Edict 1BInstant Choose one — • Each opponent sacrifices a nontoken creature. • Each opponent sacrifices a creature token. • Each opponent sacrifices a planeswalker.
Oltec Archaeologists 4WCreature — Human Artificer Scout When Oltec Archaeologists enters the battlefield, choose one — • Return target artifact card from your graveyard to your hand. • Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.) 4/4
Choose Your Weapon 2GInstant Choose one — • Two-Weapon Fighting — Double target creature's power and toughness until end of turn. • Archery — This spell deals 5 damage to target creature with flying.
Weave the Nightmare 1UBInstant Choose one. If you control a nonland permanent you don't own as you cast this spell, you may choose two instead. • Heist target opponent's library. • Target creature gets -5/-5 until end of turn. • Counter target noncreature spell.
Page 25