Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Light of the Legion

4WW · Creature — Angel

Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) When Light of the Legion dies, put a +1/+1 counter on each white creature you control. 5/5

Similar cards

Color identity:
NameManaTypeText
Runaway Steam-Kin 1RCreature — Elemental Whenever you cast a red spell, if Runaway Steam-Kin has fewer than three +1/+1 counters on it, put a +1/+1 counter on Runaway Steam-Kin. Remove three +1/+1 counters from Runaway Steam-Kin: Add {R}{R}{R}. 1/1
Souldrinker 3BCreature — Spirit Pay 3 life: Put a +1/+1 counter on Souldrinker. 2/2
Thoughtbound Phantasm UCreature — Spirit Defender Whenever you surveil, put a +1/+1 counter on Thoughtbound Phantasm. As long as Thoughtbound Phantasm has three or more +1/+1 counters on it, it can attack as though it didn't have defender. 2/2
Feral Prowler 1GCreature — Cat When Feral Prowler dies, draw a card. 1/3
Silvar, Devourer of the Free 3BRLegendary Creature — Cat Nightmare Partner with Trynn, Champion of Freedom (When this creature enters the battlefield, target player may put Trynn into their hand from their library, then shuffle.) Menace Sacrifice a Human: Put a +1/+1 counter on Silvar, Devourer of the Free. It gains indestructible until end of turn. 4/2
Teysa, Orzhov Scion 1WBLegendary Creature — Human Advisor Sacrifice three white creatures: Exile target creature. Whenever another black creature you control dies, create a 1/1 white Spirit creature token with flying. 2/3
Love Song of Night and Day 2WEnchantment — Saga Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — You and target opponent each draw two cards. II — Create a 1/1 white Bird creature token with flying. III — Put a +1/+1 counter on each of up to two target creatures.
Ashling the Pilgrim 1RLegendary Creature — Elemental Shaman {1}{R}: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player. 1/1
Makeshift Battalion 2WCreature — Human Soldier Battalion — Whenever Makeshift Battalion and at least two other creatures attack, put a +1/+1 counter on Makeshift Battalion. 3/2
Satyr Hoplite RCreature — Satyr Soldier Heroic — Whenever you cast a spell that targets Satyr Hoplite, put a +1/+1 counter on Satyr Hoplite. 1/1
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