Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Lightning Blow

1W · Instant

Target creature gains first strike until end of turn. Draw a card at the beginning of the next turn's upkeep.

Similar cards

Color identity:
NameManaTypeText
Valiant Knight 3WCreature — Human Knight Other Knights you control get +1/+1. {3}{W}{W}: Knights you control gain double strike until end of turn. 3/4
Ur-Drago 3UUBBLegendary Creature — Elemental First strike Creatures with swampwalk can be blocked as though they didn't have swampwalk. 4/4
Scarab of the Unseen 2Artifact {T}, Sacrifice Scarab of the Unseen: Return all Auras attached to target permanent you own to their owners' hands. Draw a card at the beginning of the next turn's upkeep.
Celestial Archon 3WWEnchantment Creature — Archon Bestow {5}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying, first strike Enchanted creature gets +4/+4 and has flying and first strike. 4/4
Nightguard Patrol 2WCreature — Human Soldier First strike, vigilance 2/1
Crimson Roc 4RCreature — Bird Flying Whenever Crimson Roc blocks a creature without flying, Crimson Roc gets +1/+0 and gains first strike until end of turn. 2/2
Drogskol Reaver 5WUCreature — Spirit Flying, double strike, lifelink Whenever you gain life, draw a card. 3/5
Altac Bloodseeker 1RCreature — Human Berserker Whenever a creature an opponent controls dies, Altac Bloodseeker gets +2/+0 and gains first strike and haste until end of turn. (It deals combat damage before creatures without first strike, and it can attack and {T} as soon as it comes under your control.) 2/1
Reyav, Master Smith RWLegendary Creature — Dwarf Artificer Whenever a creature you control that's enchanted or equipped attacks, that creature gains double strike until end of turn. 2/2
Highland Berserker 1RCreature — Human Berserker Ally Whenever Highland Berserker or another Ally enters the battlefield under your control, you may have Ally creatures you control gain first strike until end of turn. 2/1
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