Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Lightning Coils

3 · Artifact

Whenever a nontoken creature you control dies, put a charge counter on Lightning Coils. At the beginning of your upkeep, if Lightning Coils has five or more charge counters on it, remove all of them from it and create that many 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.

Similar cards

Color identity:
NameManaTypeText
Viashino Sandscout 1RCreature — Viashino Scout Haste (This creature can attack and {T} as soon as it comes under your control.) At the beginning of the end step, return Viashino Sandscout to its owner's hand. (Return it only if it's on the battlefield.) 2/1
Aphemia, the Cacophony 1BLegendary Enchantment Creature — Harpy Flying At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token. 2/1
Lightning Greaves 2Artifact — Equipment Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}
Clock of DOOOOOOOOOOOOM! 4Artifact {4}, {T}: Move the CRANK! counter to your Contraption deck's next sprocket and crank any number of that sprocket's Contraptions.
Alora, Cheerful Mastermind 3WULegendary Creature — Halfling Rogue Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, create a 1/1 white Soldier creature token. 4/4
Mogg Infestation 3RRSorcery Destroy all creatures target player controls. For each creature that died this way, that player creates two 1/1 red Goblin creature tokens.
Goro-Goro and Satoru UBRLegendary Creature — Goblin Human Whenever one or more creatures you control that entered the battlefield this turn deal combat damage to a player, create a 5/5 red Dragon Spirit creature token with flying. {1}{R}: Creatures you control gain haste until end of turn. 3/4
Gift Horse Artifact — Contraption Whenever you crank Gift Horse, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results.
Ob Nixilis, Captive Kingpin 2BRLegendary Creature — Demon Flying, trample Whenever one or more opponents each lose exactly 1 life, put a +1/+1 counter on Ob Nixilis, Captive Kingpin. Exile the top card of your library. Until your next end step, you may play that card. 4/3
Sakura-Tribe Springcaller 3GCreature — Snake Shaman At the beginning of your upkeep, add {G}. Until end of turn, you don't lose this mana as steps and phases end. 2/4
Page 94