Card Codex

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17 May 2024: Card library updated.

Lightning Dragon

2RR · Creature — Dragon

Flying Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) {R}: Lightning Dragon gets +1/+0 until end of turn. 4/4

Similar cards

Color identity:
NameManaTypeText
Marauding Knight 2BBCreature — Phyrexian Zombie Knight Protection from white Marauding Knight gets +1/+1 for each Plains your opponents control. 2/2
Gravitational Shift 3UUEnchantment Creatures with flying get +2/+0. Creatures without flying get -2/-0.
Tandem Tactics 1WInstant Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.
Griffin Rider 1WCreature — Human Knight As long as you control a Griffin creature, Griffin Rider gets +3/+3 and has flying. 1/1
Firedrinker Satyr RCreature — Satyr Shaman Whenever Firedrinker Satyr is dealt damage, it deals that much damage to you. {1}{R}: Firedrinker Satyr gets +1/+0 until end of turn and deals 1 damage to you. 2/1
Nimrodel Watcher 1UCreature — Elf Scout Whenever you scry, Nimrodel Watcher gets +1/+0 until end of turn and can't be blocked this turn. This ability triggers only once each turn. 2/1
Cenn's Heir 1WCreature — Kithkin Soldier Whenever Cenn's Heir attacks, it gets +1/+1 until end of turn for each other attacking Kithkin. 1/1
Bull Aurochs 1GCreature — Aurochs Trample Whenever Bull Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. 2/1
Ramunap Hydra 3GCreature — Snake Hydra Vigilance, reach, trample Ramunap Hydra gets +1/+1 as long as you control a Desert. Ramunap Hydra gets +1/+1 as long as there is a Desert card in your graveyard. 3/3
Angel of the Dawn 4WCreature — Angel Flying When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. 3/3
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