M:tG card similarity search
2R · Creature — Phoenix
Flying, haste Lightning Phoenix can't block. At the beginning of your end step, if an opponent was dealt 3 or more damage this turn, you may pay {R}. If you do, return Lightning Phoenix from your graveyard to the battlefield. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Unholy Fiend | Creature — Horror | At the beginning of your end step, you lose 1 life. 3/3 | |
| Karlach, Tiefling Guardian | 1RG | Legendary Creature — Tiefling Barbarian | First strike, haste When this card specializes from your graveyard, return it from your graveyard to the battlefield. It perpetually gains "This creature can't block." When this card specializes from any zone, another target creature you control gets +4/+4 until end of turn. 4/4 |
| Hulking Cyclops | 3RR | Creature — Cyclops | Hulking Cyclops can't block. 5/5 |
| Aesthir Glider | 3 | Artifact Creature — Bird Construct | Flying Aesthir Glider can't block. 2/1 |
| Keldon Twilight | 1BR | Enchantment | At the beginning of each player's end step, if no creatures attacked this turn, that player sacrifices a creature they controlled since the beginning of the turn. |
| Archfiend of Depravity | 3BB | Creature — Demon | Flying At the beginning of each opponent's end step, that player chooses up to two creatures they control, then sacrifices the rest. 5/4 |
| Nim Deathmantle | 2 | Artifact — Equipment | Equipped creature gets +2/+2, has intimidate, and is a black Zombie. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {4}. If you do, return that card to the battlefield and attach Nim Deathmantle to it. Equip {4} |
| Mindless Null | 2B | Creature — Zombie | Mindless Null can't block unless you control a Vampire. 2/2 |
| Twinblade Assassins | 3BG | Creature — Elf Assassin | At the beginning of your end step, if a creature died this turn, draw a card. 5/4 |
| Awe for the Guilds | 2R | Sorcery | Monocolored creatures can't block this turn. |