M:tG card similarity search
2R · Enchantment — Aura
Enchant creature Enchanted creature gets +3/+0 and has first strike. (It deals combat damage before creatures without first strike.)
Name | Mana | Type | Text |
---|---|---|---|
Sylvok Battle-Chair | 4GG | Artifact — Equipment | For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +4/+4 and has trample. Equip {5}{G}{G} |
Maniacal Rage | 1R | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 and can't block. |
Blue Ward | W | Enchantment — Aura | Enchant creature Enchanted creature has protection from blue. This effect doesn't remove Blue Ward. |
Ramosian Greatsword | 4R | Artifact — Equipment | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Equipped creature gets +3/+1 and has trample. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Meteoric Mace | 4RR | Artifact — Equipment | Equipped creature gets +4/+0 and has trample. Equip {4} Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) |
Neheb, the Worthy | 1BR | Legendary Creature — Minotaur Warrior | First strike Other Minotaurs you control have first strike. As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0. Whenever Neheb, the Worthy deals combat damage to a player, each player discards a card. 2/2 |
Proper Laboratory Attire | 1 | Artifact — Equipment | Equipped creature gets +2/+1 and has protection from die rolls. (Nothing that lets a player roll a die can block, target, deal damage to, or attach to equipped creature.) Equip {2} |
Raging Redcap | 2R | Creature — Goblin Knight | Double strike 1/2 |
Leather Armor | 1 | Artifact — Equipment | Equipped creature gets +0/+1 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Equip {0}. Activate only once each turn. |
Predatory Impetus | 4G | Enchantment — Aura | Enchant creature Enchanted creature gets +3/+3, must be blocked if able, and is goaded. (It attacks each combat if able and attacks a player other than you if able.) |