Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Lightning Volley

3R · Instant

Until end of turn, creatures you control gain "{T}: This creature deals 1 damage to any target."

Similar cards

Color identity:
NameManaTypeText
Burning-Eye Zubera 2RRCreature — Zubera Spirit When Burning-Eye Zubera dies, if 4 or more damage was dealt to it this turn, Burning-Eye Zubera deals 3 damage to any target. 3/3
Irencrag Pyromancer 2RCreature — Human Wizard Whenever you draw your second card each turn, Irencrag Pyromancer deals 3 damage to any target. 0/4
Candlekeep Sage 2ULegendary Enchantment — Background Commander creatures you own have "When this creature enters or leaves the battlefield, draw a card."
Demonic Gifts 1BInstant Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield under its owner's control."
Grafted Growth 2GEnchantment — Aura Enchant land When Grafted Growth enters the battlefield, put a +1/+1 counter on target creature or Vehicle you control. Enchanted land has "{T}: Add two mana of any one color."
Electrostatic Blast 1RInstant Electrostatic Blast deals 2 damage to any target. You get a one-time boon with "When you cast an instant or sorcery spell, exile the top three cards of your library. You may play one of those cards until end of turn."
Multani's Harmony GEnchantment — Aura Enchant creature Enchanted creature has "{T}: Add one mana of any color."
Fight with Fire 2RSorcery Kicker {5}{R} (You may pay an additional {5}{R} as you cast this spell.) Fight with Fire deals 5 damage to target creature. If this spell was kicked, it deals 10 damage divided as you choose among any number of targets instead. (Those targets can include players and planeswalkers.)
Frost Bite RSnow Instant Frost Bite deals 2 damage to target creature or planeswalker. If you control three or more snow permanents, it deals 3 damage instead.
Rakish Crew 2BEnchantment When Rakish Crew enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Whenever an outlaw you control dies, each opponent loses 1 life and you gain 1 life. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
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