M:tG card similarity search
3R · Creature — Wolf
{1}{R}: Lightning Wolf gains first strike until end of turn. Activate only as a sorcery. 4/3
Name | Mana | Type | Text |
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Suspicious Shambler | 3B | Creature — Zombie | {4}{B}{B}, Exile Suspicious Shambler from your graveyard: Create two 2/2 black Zombie creature tokens. Activate only as a sorcery. 4/2 |
Vanguard of the Rose | 1W | Creature — Vampire Knight | {1}, Sacrifice another creature or artifact: Vanguard of the Rose gains indestructible until end of turn. Tap it. 3/1 |
Orazca Relic | 3 | Artifact | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) {T}: Add {C}. {T}, Sacrifice Orazca Relic: You gain 3 life and draw a card. Activate only if you have the city's blessing. |
Streambed Aquitects | 1UU | Creature — Merfolk Scout | {T}: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.) {T}: Target land becomes an Island until end of turn. 2/3 |
Fluxcharger | 2UR | Creature — Weird | Flying Whenever you cast an instant or sorcery spell, you may switch Fluxcharger's power and toughness until end of turn. 1/5 |
Balmor, Battlemage Captain | UR | Legendary Creature — Bird Wizard | Flying Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 and gain trample until end of turn. 1/3 |
Gimli's Fury | 1R | Instant | Target creature gets +3/+2 until end of turn. If it's legendary, it also gains trample until end of turn. |
Katabatic Winds | 2G | Enchantment | Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Creatures with flying can't attack or block, and their activated abilities with {T} in their costs can't be activated. |
Weapon Rack | 4 | Artifact | Weapon Rack enters the battlefield with three +1/+1 counters on it. {T}: Move a +1/+1 counter from Weapon Rack onto target creature. Activate only as a sorcery. |
Muse Vessel | 4 | Artifact | {3}, {T}: Target player exiles a card from their hand. Activate only as a sorcery. {1}: Choose a card exiled with Muse Vessel. You may play that card this turn. |