Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Lightshield Array

· Enchantment

At the beginning of your end step, put a +1/+1 counter on each creature that attacked this turn. Sacrifice Lightshield Array: Creatures you control gain hexproof and indestructible until end of turn.

Similar cards

Color identity:
NameManaTypeText
Landlore Navigator 1UCreature — Orc Pirate Whenever Landlore Navigator attacks, create a Map token. At the beginning of your end step, if two or more artifacts entered the battlefield under your control this turn, conjure a card named Thieving Magpie onto the battlefield. 2/1
Ajani's Pridemate 1WCreature — Cat Soldier Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate. 2/2
Nirkana Assassin 2BCreature — Vampire Assassin Ally Whenever you gain life, Nirkana Assassin gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) 2/3
Lat-Nam Adept 3UCreature — Human Wizard Whenever you draw your second card each turn, put a +1/+1 counter on Lat-Nam Adept. 3/3
Warlock Class BEnchantment — Class (Gain the next level as a sorcery to add its ability.) At the beginning of your end step, if a creature died this turn, each opponent loses 1 life. {1}{B}: Level 2 When this Class becomes level 2, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. {6}{B}: Level 3 At the beginning of your end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)
Gird for Battle WSorcery Put a +1/+1 counter on each of up to two target creatures.
Skatewing Spy 3UCreature — Vedalken Rogue Mutant {5}{U}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Each creature you control with a +1/+1 counter on it has flying. 2/3
Giant Caterpillar 3GCreature — Insect {G}, Sacrifice Giant Caterpillar: Create a 1/1 green Insect creature token with flying named Butterfly at the beginning of the next end step. 3/3
Rampaging Spiketail 4BBCreature — Dinosaur When Rampaging Spiketail enters the battlefield, target creature you control gets +2/+0 and gains indestructible until end of turn. Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.) 5/6
Aurelia, Exemplar of Justice 2RWLegendary Creature — Angel Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white. 2/5
Page 106