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17 May 2024: Card library updated.

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1G · Tribal Enchantment — Treefolk Aura

Enchant creature Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.

Similar cards

Color identity:
NameManaTypeText
Sinner's Judgment Enchantment — Aura Curse Enchant player At the beginning of your upkeep, put a judgment counter on Sinner's Judgment. Then if there are three or more judgment counters on it, enchanted player loses the game. If Sinner's Judgment would be put into a graveyard from anywhere, exile it instead.
Overwhelming Stampede 3GGSorcery Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
Ramses, Assassin Lord 2UBLegendary Creature — Human Assassin Deathtouch Other Assassins you control get +1/+1. Whenever a player loses the game, if they were attacked this turn by an Assassin you controlled, you win the game. 4/4
Cleansing Meditation 1WWSorcery Destroy all enchantments. Threshold — If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield.
Patron of the Nezumi 5BBLegendary Creature — Spirit Rat offering (You may cast this card any time you could cast an instant by sacrificing a Rat and paying the difference in mana costs between this and the sacrificed Rat. Mana cost includes color.) Whenever a permanent is put into an opponent's graveyard, that player loses 1 life. 6/6
Elesh Norn, Mother of Machines 4WLegendary Creature — Phyrexian Praetor Vigilance If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Permanents entering the battlefield don't cause abilities of permanents your opponents control to trigger. 4/7
Tar Pit Warrior 2BCreature — Cyclops Warrior When Tar Pit Warrior becomes the target of a spell or ability, sacrifice it. 3/4
Sanctum of Tranquil Light WLegendary Enchantment — Shrine {5}{W}: Tap target creature. This ability costs {1} less to activate for each Shrine you control.
Vampiric Spirit 2BBCreature — Spirit Flying When Vampiric Spirit enters the battlefield, you lose 4 life. 4/3
Squee's Revenge 1URSorcery Choose a number. Flip a coin that many times or until you lose a flip, whichever comes first. If you win all the flips, draw two cards for each flip.
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