Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Lignify

1G · Tribal Enchantment — Treefolk Aura

Enchant creature Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.

Similar cards

Color identity:
NameManaTypeText
Mask of Law and Grace WEnchantment — Aura Enchant creature Enchanted creature has protection from black and from red.
Public Enemy 2UEnchantment — Aura Enchant creature All creatures attack enchanted creature's controller each combat if able. When enchanted creature dies, draw a card.
Warbriar Blessing 1GEnchantment — Aura Enchant creature you control When Warbriar Blessing enters the battlefield, enchanted creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) Enchanted creature gets +0/+2.
Biting Tether 4UEnchantment — Aura Enchant creature You control enchanted creature. At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
Manacles of Decay 1WEnchantment — Aura Enchant creature Enchanted creature can't attack. {B}: Enchanted creature gets -1/-1 until end of turn. {R}: Enchanted creature can't block this turn.
Traproot Kami GCreature — Spirit Defender; reach (This creature can block creatures with flying.) Traproot Kami's toughness is equal to the number of Forests on the battlefield. 0/*
Skin Invasion REnchantment — Aura Enchant creature Enchanted creature attacks each combat if able. When enchanted creature dies, return Skin Invasion to the battlefield transformed under your control.
Kiyomaro, First to Stand 3WWLegendary Creature — Spirit Kiyomaro, First to Stand's power and toughness are each equal to the number of cards in your hand. As long as you have four or more cards in hand, Kiyomaro has vigilance. Whenever Kiyomaro deals damage, if you have seven or more cards in hand, you gain 7 life. */*
Carry Away UUEnchantment — Aura Enchant Equipment When Carry Away enters the battlefield, unattach enchanted Equipment. You control enchanted Equipment.
Fae Flight 1UEnchantment — Aura Flash Enchant creature When Fae Flight enters the battlefield, enchanted creature gains hexproof until end of turn. Enchanted creature gets +1/+0 and has flying.
Page 67