M:tG card similarity search
1BB · Creature — Skeleton
First strike {1}{B}: Regenerate Lim-Dûl's High Guard. 2/1
Name | Mana | Type | Text |
---|---|---|---|
Spectral Sliver | 2B | Creature — Sliver Spirit | All Sliver creatures have "{2}: This creature gets +1/+1 until end of turn." 2/2 |
Violet Pall | 4B | Tribal Instant — Faerie | Destroy target nonblack creature. Create a 1/1 black Faerie Rogue creature token with flying. |
Unchained Berserker | 1R | Creature — Human Berserker | Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.) Unchained Berserker gets +2/+0 as long as it's attacking. 1/1 |
Huang Zhong, Shu General | 2WW | Legendary Creature — Human Soldier | Huang Zhong, Shu General can't be blocked by more than one creature. 2/3 |
Bastion Inventor | 5U | Creature — Vedalken Artificer | Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Hexproof (This creature can't be the target of spells or abilities your opponents control.) 4/4 |
Steam-Powered | Artifact Creature — Construct | {5}: Augment {4} ({4}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.) +0/+4 | |
Progenitus | WWUUBBRRGG | Legendary Creature — Hydra Avatar | Protection from everything If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead. 10/10 |
Vildin-Pack Outcast | 4R | Creature — Werewolf Horror | Trample {R}: Vildin-Pack Outcast gets +1/-1 until end of turn. {5}{R}{R}: Transform Vildin-Pack Outcast. 4/4 |
Strike the Weak Spot | Sorcery | Destroy target Head. If that Head was elite, the Hydra takes an extra turn after this one. | |
Goblin Settler | 3R | Creature — Goblin | When Goblin Settler enters the battlefield, destroy target land. 1/1 |