Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Lim-Dûl's High Guard

1BB · Creature — Skeleton

First strike {1}{B}: Regenerate Lim-Dûl's High Guard. 2/1

Similar cards

Color identity:
NameManaTypeText
Towering Baloth 6GGCreature — Beast Morph {6}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 7/6
Treespring Lorian 5GCreature — Beast Morph {5}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 5/4
War Behemoth 5WCreature — Beast Morph {4}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 3/6
Zuo Ci, the Mocking Sage 1GGLegendary Creature — Human Advisor Hexproof (This creature can't be the target of spells or abilities your opponents control.) Zuo Ci, the Mocking Sage can't be blocked by creatures with horsemanship. 1/2
Tidal Terror 4UUCreature — Octopus Whenever Tidal Terror attacks, you may tap two other untapped creatures you control. If you do, Tidal Terror can't be blocked this turn. Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.) 5/6
Daring Sleuth 1UCreature — Human Rogue When you sacrifice a Clue, transform Daring Sleuth. 2/1
Junk Jet 1RArtifact — Equipment When Junk Jet enters the battlefield, create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") {3}, Sacrifice another artifact: Double equipped creature's power until end of turn. Equip {1}
Infernal Grasp 1BInstant Destroy target creature. You lose 2 life.
Outland Liberator 1GCreature — Human Werewolf {1}, Sacrifice Outland Liberator: Destroy target artifact or enchantment. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/2
Undead Leotau 5BCreature — Zombie Cat {R}: Undead Leotau gets +1/-1 until end of turn. Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 3/4
Page 297