M:tG card similarity search
1BB · Creature — Skeleton
First strike {1}{B}: Regenerate Lim-Dûl's High Guard. 2/1
Name | Mana | Type | Text |
---|---|---|---|
Passwall Adept | 1U | Creature — Human Wizard | {2}{U}: Target creature can't be blocked this turn. 1/3 |
Scion of Calamity | 3GG | Creature — Dinosaur | Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever Scion of Calamity deals combat damage to a player, destroy target artifact or enchantment that player controls. 5/5 |
Hellkite Charger | 4RR | Creature — Dragon | Flying, haste Whenever Hellkite Charger attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase. 5/5 |
Lowland Basilisk | 2G | Creature — Basilisk | Whenever Lowland Basilisk deals damage to a creature, destroy that creature at end of combat. 1/3 |
Straw Golem | 1 | Artifact Creature — Golem | When an opponent casts a creature spell, sacrifice Straw Golem. 2/3 |
Crawling Filth | 5B | Creature — Spirit | Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Soulshift 5 (When this creature dies, you may return target Spirit card with mana value 5 or less from your graveyard to your hand.) 2/2 |
Lingering Tormentor | 3B | Creature — Spirit | Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 2/2 |
Shrapnel Slinger | 1R | Artifact Creature — Phyrexian Beast | When Shrapnel Slinger enters the battlefield, you may sacrifice a creature. When you do, destroy target artifact an opponent controls. 2/2 |
Saiba Cryptomancer | 1U | Creature — Moonfolk Ninja | Flash Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Hexproof 0/1 |
Incursion Specialist | 1U | Creature — Human Wizard | Whenever you cast your second spell each turn, Incursion Specialist gets +2/+0 until end of turn and can't be blocked this turn. 1/3 |