Card Codex

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17 May 2024: Card library updated.

Linessa, Zephyr Mage

3U · Legendary Creature — Human Wizard

{X}{U}{U}, {T}: Return target creature with mana value X to its owner's hand. Grandeur — Discard another card named Linessa, Zephyr Mage: Target player returns a creature they control to its owner's hand, then repeats this process for an artifact, an enchantment, and a land. 3/3

Similar cards

Color identity:
NameManaTypeText
Demon's Herald BCreature — Human Wizard {2}{B}, {T}, Sacrifice a blue creature, a black creature, and a red creature: Search your library for a card named Prince of Thralls, put it onto the battlefield, then shuffle. 1/1
Wake of Destruction 3RRRSorcery Destroy target land and all other lands with the same name as that land.
Gladewalker Ritualist 2GCreature — Shapeshifter Changeling (This card is every creature type.) Whenever another creature named Gladewalker Ritualist enters the battlefield under your control, draw a card. 3/3
Conqueror's Foothold Land (Transforms from Conqueror's Galleon.) {T}: Add {C}. {2}, {T}: Draw a card, then discard a card. {4}, {T}: Draw a card. {6}, {T}: Return target card from your graveyard to your hand.
Soulherder 1WUCreature — Spirit Whenever a creature is exiled from the battlefield, put a +1/+1 counter on Soulherder. At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control. 1/1
Biovisionary 1GUCreature — Human Wizard At the beginning of the end step, if you control four or more creatures named Biovisionary, you win the game. 2/3
Heed the Mists 3UUSorcery — Arcane Mill a card, then draw cards equal to the milled card's mana value.
Epic Downfall 1BSorcery Exile target creature with mana value 3 or greater.
Dawn 3WWSorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Return all creature cards with power 2 or less from your graveyard to your hand.
Conjurer's Ban WBSorcery Choose a card name. Until your next turn, spells with the chosen name can't be cast and lands with the chosen name can't be played. Draw a card.
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