Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Lingering Mirage

1U · Enchantment — Aura

Enchant land Enchanted land is an Island. Cycling {2} ({2}, Discard this card: Draw a card.)

Similar cards

Color identity:
NameManaTypeText
Pulse of Llanowar 3GEnchantment If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type.
Timely Ward 2WEnchantment — Aura You may cast Timely Ward as though it had flash if it targets a commander. Enchant creature Enchanted creature has indestructible.
Gelid Shackles WSnow Enchantment — Aura Enchant creature Enchanted creature can't block, and its activated abilities can't be activated. {S}: Enchanted creature gains defender until end of turn. ({S} can be paid with one mana from a snow source.)
Endless Evil 2UEnchantment — Aura Enchant creature you control At the beginning of your upkeep, create a token that's a copy of enchanted creature, except the token is 1/1. When enchanted creature dies, if that creature was a Horror, return Endless Evil to its owner's hand.
The Sound of Drums 2REnchantment — Aura Enchant creature Enchanted creature is goaded. If enchanted creature would deal combat damage to a permanent or player, it deals double that damage instead. {2}{R}: Return The Sound of Drums from your graveyard to your hand.
Narcolepsy 1UEnchantment — Aura Enchant creature At the beginning of each upkeep, if enchanted creature is untapped, tap it.
Aspect of Gorgon 2BEnchantment — Aura Enchant creature Enchanted creature gets +1/+3 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy it.)
Coastal Hornclaw 4UCreature — Bird Sacrifice a land: Coastal Hornclaw gains flying until end of turn. 3/3
Scrib Nibblers 2BCreature — Rat {T}: Exile the top card of target player's library. If it's a land card, you gain 1 life. Landfall — Whenever a land enters the battlefield under your control, you may untap Scrib Nibblers. 1/1
Due Diligence 2WEnchantment — Aura Enchant creature When Due Diligence enters the battlefield, target creature you control other than enchanted creature gets +2/+2 and gains vigilance until end of turn. Enchanted creature gets +2/+2 and has vigilance.
Page 111