Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Lingering Mirage

1U · Enchantment — Aura

Enchant land Enchanted land is an Island. Cycling {2} ({2}, Discard this card: Draw a card.)

Similar cards

Color identity:
NameManaTypeText
Untamed Wilds 2GSorcery Search your library for a basic land card, put that card onto the battlefield, then shuffle.
Lotus-Eye Mystics 3WCreature — Human Monk Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Lotus-Eye Mystics enters the battlefield, return target enchantment card from your graveyard to your hand. 3/2
Dragon Wings 1UEnchantment — Aura Enchant creature Enchanted creature has flying. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) When a creature with mana value 6 or greater enters the battlefield, you may return Dragon Wings from your graveyard to the battlefield attached to that creature.
Morkrut Necropod 5BCreature — Slug Horror Menace (This creature can't be blocked except by two or more creatures.) Whenever Morkrut Necropod attacks or blocks, sacrifice another creature or land. 7/7
Rune of Sustenance 1WEnchantment — Aura Rune Enchant permanent When Rune of Sustenance enters the battlefield, draw a card. As long as enchanted permanent is a creature, it has lifelink. As long as enchanted permanent is an Equipment, it has "Equipped creature has lifelink."
Soul Diviner UBCreature — Zombie Wizard {T}, Remove a counter from an artifact, creature, land, or planeswalker you control: Draw a card. 2/3
Dune Mover 2Artifact Creature — Phyrexian Golem Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When Dune Mover enters the battlefield, you may search your library for a basic land card, reveal it, then shuffle and put that card on top. 2/1
Dust Animus 1WCreature — Spirit Flying If you control five or more untapped lands, Dust Animus enters the battlefield with two +1/+1 counters and a lifelink counter on it. Plot {1}{W} (You may pay {1}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 2/3
Manabond GEnchantment At the beginning of your end step, you may reveal your hand and put all land cards from it onto the battlefield. If you do, discard your hand.
Artifact Possession 2BEnchantment — Aura Enchant artifact Whenever enchanted artifact becomes tapped or a player activates an ability of enchanted artifact without {T} in its activation cost, Artifact Possession deals 2 damage to that artifact's controller.
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