Card Codex

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17 May 2024: Card library updated.

Lingering Mirage

1U · Enchantment — Aura

Enchant land Enchanted land is an Island. Cycling {2} ({2}, Discard this card: Draw a card.)

Similar cards

Color identity:
NameManaTypeText
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Tide Shaper UCreature — Merfolk Wizard Kicker {1} (You may pay an additional {1} as you cast this spell.) When Tide Shaper enters the battlefield, if it was kicked, target land becomes an Island for as long as Tide Shaper remains on the battlefield. Tide Shaper gets +1/+1 as long as an opponent controls an Island. 1/1
Griffin Dreamfinder 3WWCreature — Griffin Flying When Griffin Dreamfinder enters the battlefield, return target enchantment card from your graveyard to your hand. 1/4
Tenuous Truce 1WEnchantment — Aura Enchant opponent At the beginning of enchanted opponent's end step, you and that player each draw a card. When you attack enchanted opponent or a planeswalker they control or when they attack you or a planeswalker you control, sacrifice Tenuous Truce.
Opal Caryatid WEnchantment When an opponent casts a creature spell, if Opal Caryatid is an enchantment, Opal Caryatid becomes a 2/2 Soldier creature.
Wandering Troubadour 3GCreature — Dragon Bard At the beginning of your end step, if you had a land enter the battlefield under your control this turn, venture into the dungeon. (Enter the first room or advance to the next room.) 4/2
Winnowing Forces Creature — Elf Warrior Winnowing Forces's power and toughness are each equal to the number of lands you control. */*
Beneath the Sands 2GSorcery Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Cycling {2} ({2}, Discard this card: Draw a card.)
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Harmonic Sliver 1GWCreature — Sliver All Slivers have "When this permanent enters the battlefield, destroy target artifact or enchantment." 1/1
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