Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Lingering Tormentor

3B · Creature — Spirit

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 2/2

Similar cards

Color identity:
NameManaTypeText
Voracious Hatchling 3W/BCreature — Elemental Lifelink Voracious Hatchling enters the battlefield with four -1/-1 counters on it. Whenever you cast a white spell, remove a -1/-1 counter from Voracious Hatchling. Whenever you cast a black spell, remove a -1/-1 counter from Voracious Hatchling. 6/6
Fugitive of the Judoon 4GEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 1/1 white Human creature token with ward {2} and a 4/4 white Alien Rhino creature token. II — Investigate. III — You may exile a Human you control and an artifact you control. If you do, search your library for a Doctor card, put it onto the battlefield, then shuffle.
Inquisitive Puppet 1Artifact Creature — Construct When Inquisitive Puppet enters the battlefield, scry 1. Exile Inquisitive Puppet: Create a 1/1 white Human creature token. 0/2
Hammerhead Shark 1UCreature — Shark Hammerhead Shark can't attack unless defending player controls an Island. 2/3
Double Down 3UEnchantment Whenever you cast an outlaw spell, copy that spell. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Copies of permanent spells become tokens.)
Crown-Hunter Hireling 4RCreature — Ogre Mercenary When Crown-Hunter Hireling enters the battlefield, you become the monarch. Crown-Hunter Hireling can't attack unless defending player is the monarch. 4/4
Wonder 3UCreature — Incarnation Flying As long as Wonder is in your graveyard and you control an Island, creatures you control have flying. 2/2
Cathar's Companion 2WCreature — Dog Whenever you cast a noncreature spell, Cathar's Companion gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 3/1
Enchantress's Presence 2GEnchantment Whenever you cast an enchantment spell, draw a card.
Emeria's Call 4WWWSorcery Create two 4/4 white Angel Warrior creature tokens with flying. Non-Angel creatures you control gain indestructible until your next turn.
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