Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Linvala, Keeper of Silence

2WW · Legendary Creature — Angel

Flying Activated abilities of creatures your opponents control can't be activated. 3/4

Similar cards

Color identity:
NameManaTypeText
Demolition Stomper 6Artifact — Vehicle Demolition Stomper can't be blocked by creatures with power 2 or less. Crew 5 (Tap any number of creatures you control with total power 5 or more: This Vehicle becomes an artifact creature until end of turn.) 10/7
Cunning Nightbonder U/BU/BCreature — Human Rogue Flash Spells with flash you cast cost {1} less to cast and can't be countered. 2/2
Siren Stormtamer UCreature — Siren Pirate Wizard Flying {U}, Sacrifice Siren Stormtamer: Counter target spell or ability that targets you or a creature you control. 1/1
Veil of Secrecy 1UInstant — Arcane Target creature gains shroud until end of turn and can't be blocked this turn. (A creature with shroud can't be the target of spells or abilities.) Splice onto Arcane—Return a blue creature you control to its owner's hand. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Inside Source 2WCreature — Human Citizen When Inside Source enters the battlefield, create a 2/2 white and blue Detective creature token. {3}, {T}: Target Detective you control gets +2/+0 and gains vigilance until end of turn. Activate only as a sorcery. 1/1
Loss 2BInstant Creatures your opponents control get -1/-1 until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
Seafaring Werewolf Creature — Werewolf Seafaring Werewolf can't be blocked. Whenever Seafaring Werewolf deals combat damage to a player, draw a card. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 2/1
Knight of Valor 2WCreature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{W}: Each creature without flanking blocking Knight of Valor gets -1/-1 until end of turn. Activate only once each turn. 2/2
The Black Breath 2BSorcery Creatures your opponents control get -1/-1 until end of turn. The Ring tempts you.
Referee Squad 2UCreature — Homunculus Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Vigilance When Referee Squad enters the battlefield, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) 2/2
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