Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Linvala, Keeper of Silence

2WW · Legendary Creature — Angel

Flying Activated abilities of creatures your opponents control can't be activated. 3/4

Similar cards

Color identity:
NameManaTypeText
Rope GArtifact — Clue Equipment Equipped creature gets +1/+2, has reach, and can't be blocked by more than one creature. {2}, Sacrifice Rope: Draw a card. Equip {3}
D'Avenant Trapper 2WCreature — Human Archer Whenever you cast a historic spell, tap target creature an opponent controls. (Artifacts, legendaries, and Sagas are historic.) 3/2
Veil of Summer GInstant Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Magic Missile 1RRSorcery This spell can't be countered. Magic Missile deals 3 damage divided as you choose among one, two, or three targets.
Goblin Tunneler 1RCreature — Goblin Rogue {T}: Target creature with power 2 or less can't be blocked this turn. 1/1
Sneaking Guide RCreature — Goblin Rogue {2}, {T}: Target creature with power 2 or less can't be blocked this turn. 1/1
Azorius Justiciar 2WWCreature — Human Wizard When Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.) 2/2
Fear, Fire, Foes! XRSorcery Damage can't be prevented this turn. Fear, Fire, Foes! deals X damage to target creature and 1 damage to each other creature with the same controller.
Intrusive Packbeast 4WCreature — Beast Vigilance When Intrusive Packbeast enters the battlefield, tap up to two target creatures your opponents control. 3/3
Shefet Dunes Land — Desert {T}: Add {C}. {T}, Pay 1 life: Add {W}. {2}{W}{W}, {T}, Sacrifice a Desert: Creatures you control get +1/+1 until end of turn. Activate only as a sorcery.
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