Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Linvala, Keeper of Silence

2WW · Legendary Creature — Angel

Flying Activated abilities of creatures your opponents control can't be activated. 3/4

Similar cards

Color identity:
NameManaTypeText
Mangara's Blessing 2WInstant You gain 5 life. When a spell or ability an opponent controls causes you to discard Mangara's Blessing, you gain 2 life, and you return Mangara's Blessing from your graveyard to your hand at the beginning of the next end step.
Ghor-Clan Bloodscale 3RCreature — Viashino Warrior First strike {3}{G}: Ghor-Clan Bloodscale gets +2/+2 until end of turn. Activate only once each turn. 2/1
Haunt of the Dead Marshes BCreature — Nightmare Elf When Haunt of the Dead Marshes enters the battlefield, scry 1. {2}{B}: Return Haunt of the Dead Marshes from your graveyard to the battlefield tapped. Activate only if you control a legendary creature. 1/1
Disorder 1RSorcery Disorder deals 2 damage to each white creature and each player who controls a white creature.
Mobile Fort 4Artifact Creature — Wall Defender (This creature can't attack.) {3}: Mobile Fort gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn. 0/6
Walking Wall 4Artifact Creature — Wall Defender {3}: Walking Wall gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn. 0/6
Lady Sun 1UULegendary Creature — Human Advisor {T}: Return Lady Sun and another target creature to their owners' hands. Activate only during your turn, before attackers are declared. 1/1
Crystalline Nautilus 2UEnchantment Creature — Nautilus Bestow {3}{U}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) When Crystalline Nautilus becomes the target of a spell or ability, sacrifice it. Enchanted creature gets +4/+4 and has "When this creature becomes the target of a spell or ability, sacrifice it." 4/4
Wild Slash RInstant Ferocious — If you control a creature with power 4 or greater, damage can't be prevented this turn. Wild Slash deals 2 damage to any target.
Seal Away 1WEnchantment Flash When Seal Away enters the battlefield, exile target tapped creature an opponent controls until Seal Away leaves the battlefield.
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