Card Codex

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17 May 2024: Card library updated.

Liquimetal Torque

2 · Artifact

{T}: Add {C}. {T}: Target nonland permanent becomes an artifact in addition to its other types until end of turn.

Similar cards

Color identity:
NameManaTypeText
Guff Rewrites History 2RInstant For each player, choose target nonenchantment, nonland permanent that player controls. Those permanents' owners shuffle them into their libraries. Each player who controlled one of those permanents exiles cards from the top of their library until they exile a nonland card, then puts the rest on the bottom of their library in a random order. Each player may cast the nonland card they exiled without paying its mana cost.
Urza's Fun House Land — Urza's {T}: Add {C}. {T}: Add {∞}. Activate only once and only if you control an Urza's Mine, an Urza's Power-Plant, and an Urza's Tower. {7}, {T}: Head to AskUrza.com and click Urza's Fun House.
Crown of Suspicion 1BEnchantment — Aura Enchant creature Enchanted creature gets +2/-1. Sacrifice Crown of Suspicion: Enchanted creature and other creatures that share a creature type with it get +2/-1 until end of turn.
Soul Partition 1WInstant Exile target nonland permanent. For as long as that card remains exiled, its owner may play it. A spell cast by an opponent this way costs {2} more to cast.
Tainted Field Land {T}: Add {C}. {T}: Add {W} or {B}. Activate only if you control a Swamp.
Tainted Isle Land {T}: Add {C}. {T}: Add {U} or {B}. Activate only if you control a Swamp.
Tainted Peak Land {T}: Add {C}. {T}: Add {B} or {R}. Activate only if you control a Swamp.
Tainted Wood Land {T}: Add {C}. {T}: Add {B} or {G}. Activate only if you control a Swamp.
The Apprentice's Folly 2UREnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Choose target nontoken creature you control that doesn't have the same name as a token you control. Create a token that's a copy of it, except it isn't legendary, is a Reflection in addition to its other types, and has haste. III — Sacrifice all Reflections you control.
A-You Come to a River 2USorcery Choose one — • Fight the Current — The owner of target nonland permanent puts it on the top or bottom of their library. • Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.
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