M:tG card similarity search
3WW · Legendary Creature — Human Soldier
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Liu Bei, Lord of Shu gets +2/+2 as long as you control a permanent named Guan Yu, Sainted Warrior or a permanent named Zhang Fei, Fierce Warrior. 2/4
Name | Mana | Type | Text |
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Kird Chieftain | 3R | Creature — Ape | Kird Chieftain gets +1/+1 as long as you control a Forest. {4}{G}: Target creature gets +2/+2 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.) 3/3 |
Sulam Djinn | 5G | Creature — Djinn | Trample Sulam Djinn gets -2/-2 as long as green is the most common color among all permanents or is tied for most common. 6/6 |
Sage-Eye Harrier | 4W | Creature — Bird Warrior | Flying Morph {3}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 1/5 |
Sinuous Striker | 2U | Creature — Naga Warrior | {U}: Sinuous Striker gets +1/-1 until end of turn. Eternalize—{3}{U}{U}, Discard a card. ({3}{U}{U}, Discard a card, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Naga Warrior with no mana cost. Eternalize only as a sorcery.) 2/2 |
Cursed Scroll | 1 | Artifact | {3}, {T}: Choose a card name, then reveal a card at random from your hand. If that card has the chosen name, Cursed Scroll deals 2 damage to any target. |
Inspiring Veteran | RW | Creature — Human Knight | Other Knights you control get +1/+1. 2/2 |
Llanowar Stalker | G | Creature — Elf Warrior | Whenever another creature enters the battlefield under your control, Llanowar Stalker gets +1/+0 until end of turn. 1/1 |
Mana Flair | 1R | Instant | Add {R} for each nonland permanent with art by the artist of your choice. |
Echoing Courage | 1G | Instant | Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn. |
Capashen Templar | 2W | Creature — Human Knight | {W}: Capashen Templar gets +0/+1 until end of turn. 2/2 |