Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Live Fast

2B · Sorcery

You draw two cards, lose 2 life, and get {E}{E} (two energy counters).

Similar cards

Color identity:
NameManaTypeText
Second Breakfast 2WInstant Up to two target creatures each get +2/+1 until end of turn. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Grave-Shell Scarab 2BGGCreature — Insect {1}, Sacrifice Grave-Shell Scarab: Draw a card. Dredge 1 (If you would draw a card, you may mill a card instead. If you do, return this card from your graveyard to your hand.) 4/4
Dawnhart Geist 1WCreature — Spirit Warlock Whenever you cast an enchantment spell, you gain 2 life. 1/3
Bat- Creature — Bat Flying At the beginning of each end step, if an opponent lost 3 or more life this turn, Augment {1}{B} ({1}{B}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.) +1/+1
Arborback Stomper 3GGCreature — Beast Trample When Arborback Stomper enters the battlefield, you gain 5 life. 5/4
Lord Windgrace 2BRGLegendary Planeswalker — Windgrace [+2]: Discard a card, then draw a card. If a land card is discarded this way, draw an additional card. [−3]: Return up to two target land cards from your graveyard to the battlefield. [−11]: Destroy up to six target nonland permanents, then create six 2/2 green Cat Warrior creature tokens with forestwalk. Lord Windgrace can be your commander. Loyalty 5
Doomsday BBBSorcery Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.
Notion Thief 2UBCreature — Human Rogue Flash If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card. 3/1
Wild Wurm 3RCreature — Wurm When Wild Wurm enters the battlefield, flip a coin. If you lose the flip, return Wild Wurm to its owner's hand. 5/4
Teferi's Response 1UInstant Counter target spell or ability an opponent controls that targets a land you control. If a permanent's ability is countered this way, destroy that permanent. Draw two cards.
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