Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Live Fast

2B · Sorcery

You draw two cards, lose 2 life, and get {E}{E} (two energy counters).

Similar cards

Color identity:
NameManaTypeText
Send to Sleep 1UInstant Tap up to two target creatures. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures don't untap during their controllers' next untap steps.
Magmatic Channeler 1RCreature — Human Wizard As long as there are four or more instant and/or sorcery cards in your graveyard, Magmatic Channeler gets +3/+1. {T}, Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn. 1/3
Wooden Sphere 1Artifact Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life.
Wildgrowth Walker 1GCreature — Elemental Whenever a creature you control explores, put a +1/+1 counter on Wildgrowth Walker and you gain 3 life. 1/3
Sakura-Tribe Springcaller 3GCreature — Snake Shaman At the beginning of your upkeep, add {G}. Until end of turn, you don't lose this mana as steps and phases end. 2/4
Drowner Initiate UCreature — Merfolk Wizard Whenever a player casts a blue spell, you may pay {1}. If you do, target player mills two cards. 1/1
Drain Power UUSorcery Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way.
Snakeform 2G/UInstant Until end of turn, target creature loses all abilities and becomes a green Snake with base power and toughness 1/1. Draw a card.
A-Vampire Scrivener 3BCreature — Vampire Warlock Flying Whenever you gain life during your turn, put a +1/+1 counter on Vampire Scrivener. Whenever you lose life during your turn, put a +1/+1 counter on Vampire Scrivener. 2/2
Merchant of the Vale 2RCreature — Human Peasant {2}{R}, Discard a card: Draw a card. 2/3
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