Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Living Airship

3U · Creature — Metathran

Flying {2}{G}: Regenerate Living Airship. 2/3

Similar cards

Color identity:
NameManaTypeText
Fatal Mutation BEnchantment — Aura Enchant creature When enchanted creature is turned face up, destroy it. It can't be regenerated.
Manor Skeleton 1BCreature — Skeleton Haste {1}{B}: Regenerate Manor Skeleton. 1/1
Ravenous Vampire 3BBCreature — Vampire Flying At the beginning of your upkeep, you may sacrifice a nonartifact creature. If you do, put a +1/+1 counter on Ravenous Vampire. If you don't, tap Ravenous Vampire. 3/3
Archwing Dragon 2RRCreature — Dragon Flying, haste At the beginning of the end step, return Archwing Dragon to its owner's hand. 4/4
Vexing Sphinx 1UUCreature — Sphinx Flying Cumulative upkeep—Discard a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Vexing Sphinx dies, draw a card for each age counter on it. 4/4
Copy Catchers 1UCreature — Faerie Flying Whenever you surveil, you may pay {1}{U}. If you do, create a token that's a copy of Copy Catchers. 2/1
Indigo Faerie 1UCreature — Faerie Wizard Flying {U}: Target permanent becomes blue in addition to its other colors until end of turn. 1/1
Ruin-Lurker Bat WCreature — Bat Flying, lifelink At the beginning of your end step, if you descended this turn, scry 1. (You descended if a permanent card was put into your graveyard from anywhere.) 1/1
Hurr Jackal RCreature — Jackal {T}: Target creature can't be regenerated this turn. 1/1
Karmic Guide 3WWCreature — Angel Spirit Flying, protection from black Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield. 2/2
Page 197