M:tG card similarity search
6GG · Creature — Elemental Insect
Trample Whenever Living Hive deals combat damage to a player, create that many 1/1 green Insect creature tokens. 6/6
Name | Mana | Type | Text |
---|---|---|---|
Pongify | U | Instant | Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token. |
Daring Saboteur | 1U | Creature — Human Pirate | {2}{U}: Daring Saboteur can't be blocked this turn. Whenever Daring Saboteur deals combat damage to a player, you may draw a card. If you do, discard a card. 2/1 |
Revel of the Fallen God | 3RRGG | Sorcery | Create four 2/2 red and green Satyr creature tokens with haste. |
Stigma Lasher | RR | Creature — Elemental Shaman | Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever Stigma Lasher deals damage to a player, that player can't gain life for the rest of the game. 2/2 |
Vodalian Tide Mage | 1GU | Creature — Merfolk Wizard | Whenever one or more other nontoken creatures you control deal combat damage to a player, choose one of those creatures. Conjure a duplicate of the chosen creature into your hand. 3/3 |
Jungle Patrol | 3G | Creature — Human Soldier | {1}{G}, {T}: Create a 0/1 green Wall creature token with defender named Wood. Sacrifice a token named Wood: Add {R}. 3/2 |
Sosuke's Summons | 2G | Sorcery | Create two 1/1 green Snake creature tokens. Whenever a nontoken Snake enters the battlefield under your control, you may return Sosuke's Summons from your graveyard to your hand. |
Thieving Otter | 2U | Creature — Otter | Whenever Thieving Otter deals damage to an opponent, draw a card. 2/2 |
Zalto, Fire Giant Duke | 3RR | Legendary Creature — Giant Barbarian | Trample Whenever Zalto, Fire Giant Duke is dealt damage, venture into the dungeon. (Enter the first room or advance to the next room.) 7/3 |
Master of the Hunt | 2GG | Creature — Human | {2}{G}{G}: Create a 1/1 green Wolf creature token named Wolves of the Hunt. It has "bands with other creatures named Wolves of the Hunt." (Any creatures named Wolves of the Hunt can attack in a band as long as at least one has "bands with other creatures named Wolves of the Hunt." Bands are blocked as a group. If at least two creatures named Wolves of the Hunt you control, one of which has "bands with other creatures named Wolves of the Hunt," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) 2/2 |