M:tG card similarity search
3U · Creature — Avatar
As Living Lore enters the battlefield, exile an instant or sorcery card from your graveyard. Living Lore's power and toughness are each equal to the exiled card's mana value. Whenever Living Lore deals combat damage, you may sacrifice it. If you do, you may cast the exiled card without paying its mana cost. */*
Name | Mana | Type | Text |
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Kashi-Tribe Reaver | 3G | Creature — Snake Warrior | Whenever Kashi-Tribe Reaver deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. {1}{G}: Regenerate Kashi-Tribe Reaver. 3/2 |
Galvanic Relay | 2R | Sorcery | Exile the top card of your library. During your next turn, you may play that card. Storm (When you cast this spell, copy it for each spell cast before it this turn.) |
Campfire | 1 | Artifact | {1}, {T}: You gain 2 life. {2}, {T}, Exile Campfire: Put all commanders you own from the command zone and from your graveyard into your hand. Then shuffle your graveyard into your library. |
Surtland Frostpyre | Land | Surtland Frostpyre enters the battlefield tapped. {T}: Add {R}. {2}{U}{U}{R}, {T}, Sacrifice Surtland Frostpyre: Scry 2. Surtland Frostpyre deals 2 damage to each creature. Activate only as a sorcery. | |
Djinn of the Fountain | 4UU | Creature — Djinn | Flying Whenever you cast an instant or sorcery spell, choose one — • Djinn of the Fountain gets +1/+1 until end of turn. • Exile Djinn of the Fountain. Return it to the battlefield under its owner's control at the beginning of the next end step. • Scry 1. 4/4 |
Hag Hedge-Mage | 2B/G | Creature — Hag Shaman | When Hag Hedge-Mage enters the battlefield, if you control two or more Swamps, you may have target player discard a card. When Hag Hedge-Mage enters the battlefield, if you control two or more Forests, you may put target card from your graveyard on top of your library. 2/2 |
Nelly Borca, Impulsive Accuser | 2RW | Legendary Creature — Human Detective | Vigilance Whenever Nelly Borca, Impulsive Accuser attacks, suspect target creature. Then goad all suspected creatures. (A suspected creature has menace and can't block.) Whenever one or more creatures an opponent controls deal combat damage to one or more of your opponents, you and the controller of those creatures each draw a card. 2/4 |
Winter's Chill | XU | Instant | Cast this spell only during combat before blockers are declared. X can't be greater than the number of snow lands you control. Choose X target attacking creatures. For each of those creatures, its controller may pay {1} or {2}. If that player doesn't, destroy that creature at end of combat. If that player pays only {1}, prevent all combat damage that would be dealt to and dealt by that creature this combat. |
World-Bottling Kit | 5 | Artifact | {5}, Sacrifice World-Bottling Kit: Choose a Magic set. Exile all permanents with that set's expansion symbol except for basic lands. |
Worthy Cause | W | Instant | Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) As an additional cost to cast this spell, sacrifice a creature. You gain life equal to the sacrificed creature's toughness. |