Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Living Tempest

4U · Creature — Elemental

Flash Flying 3/3

Similar cards

Color identity:
NameManaTypeText
Nebelgast Herald 2UCreature — Spirit Flash (You may cast this spell any time you could cast an instant.) Flying Whenever Nebelgast Herald or another Spirit enters the battlefield under your control, tap target creature an opponent controls. 2/1
Windrider Patrol 3UUCreature — Merfolk Wizard Flying Whenever Windrider Patrol deals combat damage to a player, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 4/3
Archangel of Strife 5WWCreature — Angel Flying As Archangel of Strife enters the battlefield, each player chooses war or peace. Creatures controlled by players who chose war get +3/+0. Creatures controlled by players who chose peace get +0/+3. 6/6
Unlawful Entry 1UInstant Target creature gets +1/+0 and gains flying until end of turn. Whenever you put an art sticker on a creature, you may return Unlawful Entry from your graveyard to your hand.
Legion Angel 2WWCreature — Angel Warrior Flying When Legion Angel enters the battlefield, you may reveal a card you own named Legion Angel from outside the game and put it into your hand. 4/3
Thunderbreak Regent 2RRCreature — Dragon Flying Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, Thunderbreak Regent deals 3 damage to that player. 4/4
Skyblinder Staff 1Artifact — Equipment Equipped creature gets +1/+0 and can't be blocked by creatures with flying. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Croakid Amphibonaut 4UCreature — Frog Guest Croakid Amphibonaut has flying as long as you control a stickered permanent. 4/3
Rug of Smothering 3Artifact Creature — Construct Flying Whenever a player casts a spell, they lose 1 life for each spell they've cast this turn. 1/3
Foul Watcher 1UCreature — Nightmare Bird Flying When Foul Watcher enters the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Delirium — Foul Watcher gets +1/+0 as long as there are four or more card types among cards in your graveyard. 1/2
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